![]() I am updating this post so others may learn from it. So I arrived a material that comes a lot closer. Architecture Rendering, Architecture Exterior, Architecture House, Blender 3d. Here is a stripped version of the scene for anyone here who wants to help:Īny help at all would be greatly appreciated! How to find and use the Vray Scene Converter option in 3ds Max. I'm not exactly sure what I'm doing wrong, but I think the falloff map used in max is part of the solution. BLEND file format information The BLEND file type is the native 3D graphics file format of the 3D modelling application Blender. ![]() Download your file Click the download link to receive your converted file. Here's the glass shader I'm currently working with:įinally, here's a side by side comparison:Īs you can see, the glass from 3dsmax looks a lot more translucent in the middle. Select file type Select the file type to convert your BLEND file to using the dropdown list of available types. ![]() Here are the glass material settings in Max: Here is my progress, rendered in Blender/Cycles: ![]() The same render, highlighting the glass that I can't seem to match: Original scene rendered in 3DS Max and VRay: Since a picture is worth a thousand words, here's where I am at for reference: There are two methods of setting up displacement maps in 3ds Max and V-Ray. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the original. I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. ![]()
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